Ya tenemos la temporada 1 de Age of Empires IV

Fue objeto de burlas el mes pasado, pero ahora Age of Empires IV ha iniciado su primera temporada de contenido posterior al lanzamiento. La temporada 1, titulada “Festival of Ages”, agrega nuevas herramientas de modificación, temporadas clasificatorias y una variedad de mejoras de calidad de vida que parecen prácticas, incluida una cola de construcción global, nuevas teclas de acceso rápido y más. Aquí hay un resumen completo de lo que el desarrollador con sede en Vancouver Relic Entertainment ha preparado para Age of Empires IV…

  • Introducing the Age of Empires IV Content Editor (Beta)! With this powerful tool, creators are invited to embrace and create their own ideas within the game and share them with the wider community! We talk more about the Content Editor below, including providing a quick overview of the in-house-created mods launching with Season One.
  • Our first ever Ranked Season starts next week, April 13th! Prepare your best strategies and work your way through the ranks over the next several weeks.
  • Based on your feedback, we’ve implemented the Global Build Queue! The Global Build Queue is visible in both gameplay and observer modes. Using the Global Build Queue you’ll get an overview of all your upgrades and units in queue at all times in the HUD.
  • It is now possible to navigate on the map after being eliminated or when the game is over in Skirmish and Multiplayer games. You can go back and forth between the map and the post-game screen using the “Continue” and “Back” buttons.
  • Introducing the Patrol Move in-game! Patrol allows units to move along a path and attack any enemies they see.
  • You can now use the “Random” civilization selection option when setting up for a match.
  • We’re unveiling a brand-new Art of War challenge with Advanced Combat. Refine your strategy and challenge yourself to earn Gold!
  • A queue dodging cooldown system has been added that applies a 5, 15, 30 and 60-minute lock out to Quick Match and Ranked queues. The cooldown escalates for each queue dodge following the first.
  • We know you’ve been looking for improved hotkeys, and while we still have some work underway and planned for the future, Season One includes a number of exciting changes! For a deeper in-depth look, check out the Keyboard Controls and Quality of Life section below.
    • We’ve added the ability to rebind hotkeys to Mouse 3, 4, and 5
    • Quickly toggle on or off Control Group exclusivity, or use any number of new hotkeys to add or remove a unit from a Control Group
    • You will be able to bind other commands to the “ALT” and “Shift” keys
    • We are aware that hotkeys bound to Alt, Shift or Ctrl can lose functionality after restarting the game. Our teams are working on a fix for this
    • New Global Hotkeys enable you to cycle or select all buildings of a specific type, cancel items in production queues, save camera locations, and much more
    • Additional categories have been added to the hotkey menu to improve navigation

Podéis consultar las notas completas e íntegras del parche de la actualización aquí .

la Temporada Clasificatoria empezará el próximo 13 de abril junto con el lanzamiento de una petición muy comentada por la comunidad: una cola de construcción global que nos permita supervisar todas las mejoras y las unidades en preparación en todo momento.

Además podremos disfrutar de mods gracias al editor de contenido que ya implementa Relic en fase beta. Eso multiplicará la jugabilidad de manera exponencial.

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